<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Wheels.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.9"/>
  </Asset>

  <Files>
    <File fileId="13" filename="$data/shaders/tireMudShader.xml"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="18" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png"/>
    <File fileId="17" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png"/>
    <File fileId="10" filename="$data/shared/detailLibrary/nonMetallic/dirt_diffuse.png"/>
    <File fileId="8" filename="$data/shared/detailLibrary/nonMetallic/dirt_specular.png"/>
    <File fileId="12" filename="$data/shared/detailLibrary/nonMetallic/mud_normal.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.dds"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.dds"/>
    <File fileId="2" filename="$data/shared/wheels/tires/bkt/i1/i1_normal.png"/>
    <File fileId="3" filename="$data/shared/wheels/tires/bkt/i1/i1_vmask.png"/>
    <File fileId="1" filename="$data/shared/white_diffuse.png"/>
    <File fileId="15" filename="../textures/gen_dirt_1.dds"/>
  </Files>


  <Materials>
    <Material name="calibratedPaintMat" materialId="5" diffuseColor="1 1 1 1" customShaderId="4">
      <Glossmap fileId="15"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="17"/>
      <Custommap name="detailDiffuse" fileId="18"/>
      <CustomParameter name="colorScale" value="1 1 0.7"/>
      <CustomParameter name="smoothnessScale" value="0.85"/>
      <CustomParameter name="clearCoatIntensity" value="0.1"/>
      <CustomParameter name="clearCoatSmoothness" value="0.2"/>
    </Material>
    <Material name="i1_rubberBlack_mat1" materialId="6" customShaderId="4" customShaderVariation="tirePressureDeformation">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="porosity" value="0.5"/>
      <CustomParameter name="morphPos" value="-0.217 -0.372 0.5 0.1"/>
    </Material>
    <Material name="mud_mat" materialId="7" customShaderId="13">
      <Texture fileId="10"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="8"/>
      <CustomParameter name="morphPos" value="-0.217 -0.372 0.5 0.1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="Wheels.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="Front" nodeId="15">
      <TransformGroup name="i1_9_5L__14" nodeId="16">
        <TransformGroup name="lod" lodDistance="0 25" clipDistance="600" nodeId="17">
          <Shape name="lod0" shapeId="1" nodeId="18" castsShadows="true" receiveShadows="true" materialIds="6">
            <Shape name="mudMesh" shapeId="2" clipDistance="35" nodeId="19" castsShadows="true" receiveShadows="true" materialIds="7"/>
          </Shape>
          <Shape name="lod1" shapeId="3" nodeId="20" castsShadows="true" receiveShadows="true" materialIds="6"/>
        </TransformGroup>
      </TransformGroup>
      <Shape name="outer" scale="1.35619 0.899 0.899" shapeId="4" nodeId="23" castsShadows="true" receiveShadows="true" materialIds="5">
        <Shape name="innerL" shapeId="5" nodeId="50" castsShadows="true" receiveShadows="true" materialIds="5"/>
      </Shape>
      <Shape name="outer" scale="1.35619 0.899 0.899" shapeId="4" nodeId="40" castsShadows="true" receiveShadows="true" materialIds="5">
        <Shape name="innerR" shapeId="6" nodeId="41" castsShadows="true" receiveShadows="true" materialIds="5"/>
      </Shape>
    </TransformGroup>
  </Scene>

</i3D>
